In this episode, we are joined by Kenny Ligda, the Academic Technology Specialist for Stanford University’s English department. Topics: “Interesting” academic interviews, enjoying literature, alt-ac career tracks, digital humanities and writing, digital humanities methods and copyright, blind sticktoitiveness, and reading and giving voice to all the forgotten books.
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- Kenny is the newest addition to the ATS staff, having come on board in summer of 2013. He earned BAs in English and Danish from the University of Washington, taught ESL in Prague, and earned his PhD in English at Stanford. Prior to starting as ATS, Kenneth pioneered the role of Course Coordinator in the English Department, where he acquired considerable expertise in the goals and methods of the Department’s new core curriculum. His central mandate as ATS is online learning.
- Kenny on Twitter
- Terence Francis “Terry” Eagleton FBA (born 22 February 1943) is a prominent British literary theorist, critic and public intellectual. He is currently Distinguished Professor of English Literature at Lancaster University, Professor of Cultural Theory at the National University of Ireland and Distinguished Visiting Professor of English Literature at The University of Notre Dame.
- Ludwig Wittgenstein was probably the first academic philosopher to address the definition of the word game. In his Philosophical Investigations, Wittgenstein argued that the elements of games, such as play, rules, and competition, all fail to adequately define what games are. From this, Wittgenstein concluded that people apply the term game to a range of disparate human activities that bear to one another only what one might call family resemblances. As the following game definitions show, this conclusion was not a final one and today many philosophers, like Thomas Hurka, think that Wittgenstein was wrong and that Bernard Suits’ definition is a good answer to the problem.
- This is a hands-on course that introduces students to the use of digital tools and sources to conduct original historical research, analyze and interpret findings, and communicate results. Digital history is an interdisciplinary approach that seeks to bring digital technology into conversation with humanities disciplines and, specifically, seeks to analyze, synthesize, and present knowledge through computational media.
- Welcome to Authorial London, created to allow you to explore the lives and locations of some of the writers who lived in and around London.
- Stanford is excited to be launching a new CS+English joint major for students who want to think across the divide and create projects that fuse science and the humanities. Increasingly, groundbreaking work in literary studies is being done through technology; simultaneously, the world of computer engineering thrives on the creativity and adaptability taught in literature departments. Stanford is uniquely situated to bring together the Bay Area’s rich currents of innovation and imagination, and we are happy to invite you to be the first partners in this new integration of the disciplines.
- Scrivener is a powerful content-generation tool for writers that allows you to concentrate on composing and structuring long and difficult documents. While it gives you complete control of the formatting, its focus is on helping you get to the end of that awkward first draft.
- Jason and Paul discuss writing, note-taking, tagging, and outlining with Tree, Scrivener, Gitit, Evernote, FoldingText, Mendeley, Zotero, Editorial, Markdown, Copy, LaTeX, Pandoc, MacVim, TextMate, BibTeX, and DEVONthink.
- Topics: The increasing accessibility of computational tools and methods, systems, networks, data-driven decision making, the key player problem, neotopology, and pushback from specialists.
- What seas what shores what granite islands towards my timbers And woodthrush calling through the fog My daughter.
- “The Hedgehog and the Fox” is an essay by philosopher Isaiah Berlin. It was one of Berlin’s most popular essays with the general public. Berlin himself said of the essay: “I never meant it very seriously. I meant it as a kind of enjoyable intellectual game, but it was taken seriously. Every classification throws light on something.”
- This article is an applied experiment in digital scholarship. Over the last decade networked information resources have come to play a large role in the work of historians; most of us have become accustomed to augmenting our library research and professional discussion through digital means. Despite these changes, scholars have only begun to craft scholarship designed specifically for the electronic environment. In this article, we attempt to translate the fundamental components of professional scholarship-evidence, engagement with prior scholarship, and a scholarly argument-into forms that take advantage of the possibilities of electronic media.
Bonus: George Orwell milking a goat