Big data, Geography of the Post goes live, Elijah’s forthcoming book D3.js in Action, the Western History Association conference, the Social Science History Association conference, the Higher Education Video Game Alliance, Jonathan Blow’s 20-year project, and NYU’s Practice conference.
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- Big data is an all-encompassing term for any collection of data sets so large and complex that it becomes difficult to process them using traditional data processing applications.
- The Apache Hadoop software library is a framework that allows for the distributed processing of large data sets across clusters of computers using simple programming models. It is designed to scale up from single servers to thousands of machines, each offering local computation and storage. Rather than rely on hardware to deliver high-availability, the library itself is designed to detect and handle failures at the application layer, so delivering a highly-available service on top of a cluster of computers, each of which may be prone to failures.
- Neo Technology, creators of Neo4j, the world’s leading graph database, today announced that for the first time it has been positioned in the 2014 Magic Quadrant for Operational Database Management Systems (DBMS).1 Neo Technology is the only graph database to meet the report’s stringent qualification requirements.
- The U.S. postal system was the nation’s largest communications network in the nineteenth century. By the close of the century the U.S. Post had extended its reach into nearly every city, town, and hamlet in the country. No other public institution was so ubiquitous and so central to everyday life; dropping off a letter or checking for mail at the local post office was a ritual shared by millions of Americans from Connecticut to Colorado. This visualization maps the spread of the postal network on its western periphery by charting the opening and closing of more than 14,000 post offices west of the hundredth meridian.
- I want to tell you a story. It’s a story about gold, the American West, and the way we narrate history. But first let me explain why I’m telling you this story. I’m in the midst of writing a dissertation about how the U.S. Post shaped development in the West. The project is a work of geography as much as history.
- After more than a year of work, Geography of the Post is live. I wanted to take a moment at the project’s launch to reflect back on the design decisions we made with the project and to document these changes.
- Elijah Meeks, Jason Heppler, and Paul Zenke discuss Jason’s experiences working on the Geography of the Post project, D3.js, and the challenges of designing, and critically engaging with, interactive scholarly works.
- The WHA strives to be a congenial home for the study and teaching of all aspects of North American Wests, frontiers, homelands, and borderlands. Our mission is to cultivate the broadest appreciation of this diverse history.
- The Social Science History Association is an interdisciplinary group of scholars that shares interests in social life and theory; historiography, and historical and social-scientific methodologies. SSHA might be best seen as a coalition of distinctive scholarly communities. Our substantive intellectual work ranges from everyday life in the medieval world and sometimes earlier – to contemporary global politics, but we are united in our historicized approach to understanding human events, explaining social processes, and developing innovative theory.
- Jerome John McGann (born July 22, 1937) is an American academic and textual scholar whose work focuses on the history of literature and culture from the late eighteenth-century to the present.
- Jerome McGann has been at the forefront of the digital revolution in the humanities. His pioneering critical projects on the World Wide Web have redefined traditional notions about interpreting literature. In this trailblazing book, McGann explores the profound implications digital media have for the core critical tasks of the humanities. Drawing on his work as editor of the acclaimed hypertext project The Rossetti Archive, he sets the foundation for a new critical practice for the digital age. Digital media, he demonstrates, can do much more than organize access to great works of literature and art. Beyond their acknowledged editorial and archival capabilities, digital media are also critical tools of unprecedented power. In McGann’s practical vision, digital tools give scholars a flexible, dynamic means for interpreting expressive works especially those that combine text and image. Radiant Textuality demonstrates eloquently how new technologies can deepen our understanding of complex, multi-layered works of the human imagination in ways never before thought possible.
- The event will include a series of lightning talks featuring Stanford faculty and staff, GIS research, student demonstrations of current GIS projects, and a Where in the World contest. Drinks and snacks will be provided.
- D3.js in Action is a practical tutorial for creating interactive graphics and data driven applications using D3.js. You’ll start with in-depth explanations of D3’s out-of-the-box layouts, along with dozens of practical use cases that align with different types of visualizations. Then, you’ll explore practical techniques for content creation, animation, and representing dynamic data including interactive graphics and data streamed live over the web. The final chapters show you how to use D3’s rich interaction model as the foundation for a complete web application. In the end, you’ll be ready to integrate D3.js into your web development process and transform any site into a more engaging and sophisticated user experience.
- Our mission is to create a platform for higher education leaders which will underscore the cultural, scientific, and economic importance of video game programs in colleges and universities. The key is to create a robust network of resources including unified advocacy, policymaker engagement, media coverage, and external funding in order to incubate and harness the impact of this community in a 21st century learning environment.
- PRACTICE is an annual event that takes a close look at the concrete challenges of game design, bridging dialog across industries. Where else can a console developer discuss level design with a tabletop RPG writer? Or an iPhone puzzle creator debate economy balancing with collectable card game designer? Or a professional sports official share secrets with an experimental indie game artist? No other conference brings together such a diverse group of game designers for high-level dialog.
- Jonathan Blow (born 1971) is an American independent video game programmer and designer. He is best known as the creator of Braid, which was released in 2008 and received critical acclaim. He is currently developing The Witness, to be released in 2014.
- Braid is a platform game in a painterly style where you manipulate the flow of time to solve puzzles.
- During the development of his forthcoming PlayStation 4 title The Witness, game designer Jonathan Blow hit a creative roadblock. Exhausted by the grinding pace of his work thus far, Blow turned to an unlikely place for inspiration: Thomas Pynchon’s legendary opus Gravity’s Rainbow. “I read this book again,” he said during the opening keynote at NYU Game Center’s Practice conference this morning, “When I started reading, I had this attitude, ‘This is impossible. How will I finish?’”
- Frank Lantz is the Director of the NYU Game Center, he has taught game design for over 12 years at NYU, SVA, and Parsons and his writings on games, technology and culture have appeared in a variety of publications.
- The Gamergate controversy began in August 2014 and concerns misogyny and harassment in video game culture. While many supporters of the self-described Gamergate movement say that they are concerned about ethical issues in video game journalism, the overwhelming majority of commentators have said that the movement is rooted in a culture war against women and the diversification of gaming culture.